All their mid and top tier releases use it. Does not help, either.^Uplay is basically Ubisoft's (publisher of the Heroes games since V) version of Steam. But that teleports to nearest town, while Town Management town portal allows teleport to any town with mage guild lvl 5.Īny way to avoid it, or any feasible work around? I also tried using the other 64bit-exe (forgot the name). However, using town gate "old fashioned way" still works. It keeps being there for the entire further game, making it next to impossible to use town gate in said manner (via Town Management). When I save the game, quit heroes and start it anew, the problem is still there when I load the game. Furthermore, whenever I end turn and the next player's turn begins, the map centres on the previous hero (of the previous player) who used the town portal. When I use town portal in the above-described way, it functions normally, but afterwards, I can no longer open the heroes properties/inventory by double-clicking on the hero's portrait. I played an 8-player hotseat, using the 64bit exe version on a mapmixed map. Great mod! However, I have an issue wen using town portal via Town management. Here are some screenshots 1st before and 2nd after: Screen of maplist under construction, visit channel 'compatible maps' and 'submod maps', please read the pinned messages there before downloading anything: clarified channeling txt, requires siphon mana. fixed scholar not being able to provide deflect missile fixed immunity to blind not shown in creaturepedia on unicorns fixed Vindicator not having intended stats fixed Azar not being able to get bonus from defendusall fixed Bart,Malustar, Alastor, Sephinroth, Kaspar & talanar starting skills fixed buggish stone obstacles on some grass battlefields fixed misalignment of mouse cursor and army counts on a Lava and Sand terrain battlefield Slightly lowered creature amounts in Battle sites early game since now stats are better adjusted to large battlefields, in very late game there will be a little more. See screenshot below for additional balance changes to Dungeon (minotaurs, dragons, riders, sisters), note Blood Sisters have 'Magic Proof 25% and Blood Furies (Immunity to Weakness): made some minor adjustments to most unupgraded T7 and some unupgraded T6 to make sure they are not too strong/weak compared to the upgrades (logical stats) added +2HP Inferno T3 (suffered from larger battlefields) added +2HP to Sylvan T2 (sylvan didn't get much buffs compared to other factions) added some minor buffs to primary skills of T7 upgraded for Stronghold, Sylvan & Dungeon since they started to lag behind after all bonuses to other T7 +1 speed to all following tiers: Haven T6,T7 + Inferno T5,T7 + Necro T7 + Fortress T6 +ĭungeon T4 + Stronghold T6 + Academy T5 + Sylvan T5 So if each faction would have one of the 8 speed creatures get 9 speed and some of the 7 speed get 8, there would be more meaningful differentiation again as in:ĩ speed = reaches other side with one perkĨ speed = reaches other side with 2 perksġ0 speed isn't used as we prefer to improve on the tactical preparation elements of the battle, compared to small battlefields. In Beta 5b with large battlefields it became:Ħ-7-8 speed = can't reach other side and 8 only with 2 perks Previously on small battlefields it worked like this:Ħ speed = reaches other side with 2 perks (hard) The problem was that offensive creatures with 6,7 or 8 speed have become very similar, causing mostly the faster upgrades to become weaker compared to the slower one (that was buffed in another area). (credits: ThGryphn)Īfter release of Beta5b a lot of feedback was provided on the balance on new larger battlefields and some issues were overlooked and have been fixed in this version. A makeover of our old package of reshade settings has been updated to work with the latest version and offers much better performance with Adaptive sharpening, MXAO and SMAA. (If you don't want a discord account, you can still move in as guest, grab what you need and leave)ģ. These maps are checked for bugs and compatibility issues with the mod. The start of a H55 compatible maps database on discord, currently containing 19 maps with the intention to expand it over time. Download the mod and also the Manual was updated right away.Ģ. The Beta 6 upload with fixes and balance improvements for larger battlefields. Since a substantial amount of balance changes was also discussed and implemented forthe new larger standard battlefield size of 14x12, the new release is already named Beta 6.ġ. Our beta 5 release was a technically complicated one, so some bugs were almost unavoidable,īut thanks to the community's swift input and feedback we have been able to sort them out very quickly.
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